BOULDERING AREAS
MAP
THE REEF AREA
Topo By Tristan Cleveland
A classic bouldering area accessible by bus, or within a 20 minute drive from Halifax. If you are climbing with beginners, hit the Full Topos button.
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Problems 21

7 2 star 0 5 %

V1 V2 V3 V4 V5 V6 V7 V8 V9 V10 V11 V12 V13 V13


Grades V0 - V7

Seasons
Seaside temps and low grades make this a decent summer bouldering destination. Generally less shade than other coastal spots. Often foggy in July.

Drive 21 min
Approach 450 m, 9 mins

The Mole Boulder

The Mole is a few hundred metres past the Vermin Wall.
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12. Friends don’t let friends climb slab V0 star

Climb the face up along the crack. A problem that offers a nice line along a crack feature to test your crack climbing skills! 🌄
13. The Rim SDS V1 star

Start sitting below the arete and use anything within reach to stand, which is tricky. (There’s an undercling that can help). Climb the arret past the apex and use the good holds on the other side to top out. A problem that requires creative problem-solving and a strong stand-up move! 💡
14. All that Glitters SDS V6 star

Impossibly scrunchy start matched on the large crimp in the glittery pyrite. Move right through desperate crimps and then up the crack and arret to the ledge at the apex. Once there, top out right. A problem that combines small crimps with a powerful finish! ⛰️
14a. All that Glitters Direct SDS V5 star

Start on the crimp in the middle of the wall, and the small foot hold for hands. Scrunchy moves up the arete on slippery feet.
15. One of a kind SDS V7 star

Start at the obvious crimp, mid-wall. Climb straight up the middle of the scooped face completely excluding the right crack / arete. Left hand slopey crimp that sets up for the crux is quite temp dependant. . A problem that challenges your ability to find the right holds in a scooped face! 🌟 (FA: Evan Groen)
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16. The Nevi SDS V2 star

Start with the jug at the top of the crack and anything below it. Traverse left around the corner and top out on the other face. A problem that tests your endurance and route-finding skills as you traverse around the corner! 🔄
17. Hole in the Wall V0 star

Start on the jug and the big crimp next to the jug. Climb straight up. A problem that offers a fun jug haul on a straightforward line! 🏋️‍♀️
18a. Gaia SDS V2 star

Start with the jug at the top of the crack and anything below it. Traverse right to the prow and top out at the end. Exclude the arete on top. A problem that combines traversing and a challenging variation to keep you on your toes!
18b. Terra SDS V4 star

Start matched on the first crimp rail. Use only the very lowest holds the entire way to the corner. Tricky sloper fest.

Heart Breaker Wall

Located a hundred feet past The Mole.
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19. Heart Arete SDS V3 star

Start with both hands on the lower part of the crack and climb up the overhanging wall. A problem that requires powerful moves and stamina to overcome the overhang! 💥
20. Krampus SDS V2 star

Start at the bottom right corner of the chimney and use the big undercling (and anything available) to get established on the wall. Move left into this chimney and battle your way upwards. A problem that tests your chimney climbing skills and determination! 🏰
21. Broken Heart SDS V1 star

Climb the slab straight up towards the highest point on the wall. V0 Variation: climb rightwards up the diagonal crack. A problem that offers a nice slab line with an interesting variation to change things up! 🌈

Slimy Landing Wall

They’re not lying: it’s a slimy landing. Avoid high tide, and consider waiting till long past high tide to let it dry. Crash pads can help create a dry floor to walk on.
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22. No Nad Joe V1 star

Start on the big holds on the left of the wall and climb the fault line up to the centre-top for top out. Leave out the top arret except at the end. A problem that provides an interesting journey up the fault line with a focus on precise footwork! 🌟
23. The Malingerer V2 star

Start on the tiny holds on the thin crack. Climb the face using anything to the left of Plumber’s Crack. A problem that demands precise finger placement and creative use of holds!
24. Plumber’s Crack V2 star

Climb the big crack. A problem that offers an enjoyable crack climbing experience and will test your crack technique! 🌄
25. Revisionist SDS V4 star

Start sitting, matched on the good hold low on the areate. Rock over onto face and follow the horizontal seam left using the small crimps and tiny footholds to reach the lip and top out where it merges with with vertical crack. Trust your feet.
26. The Birthing SDS V2 star

Sit below the wall (in the gap) with a left hand in the good hold on the flat side of the wall. The blocks below the wall (separated by large cracks) are out. Climb the arete to the jug and then top out as you like. A problem that combines a tricky start with a satisfying finish on the jug! 💪

Dyno Flatulator Wall

Directly next to Slimy Landing, around the corner.
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27. Dyno Flatulator Traverse SDS V5 star

Start at the waist-high ledge. Traverse right and link up into Dyno Flatulator. A problem that offers an engaging traverse to test your route-finding skills and endurance! 🔄
28. Give ‘er V3 star

Start at the crimp and jugs at the corner and traverse left along the crack. Once you can, make a big move to the lip and top out. A problem that combines a traverse with a dynamic finish! 🚀
29. Dyno Flatulator V2 star

Start at the crimp and jugs, standing on the little rectangular platform, and launch directly upwards to the ledge. Top out straight (which is dangerous) or climb right for a less sketchy finish. Leave out the entire block on the right. A problem that demands a powerful start and a thoughtful top-out! ⛰️
30. Flatline V0 star

Start at the big crimp and traverse the wall right-to-left and finish on the square platform. The arete is in. A problem that focuses on maintaining tension and balance throughout the traverse! 🧘‍♂️